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Nevyn Auscent
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Posted - 2015.10.26 21:18:29 -
[1] - Quote
Soleil Fournier wrote:CCP Ytterbium wrote:Aryth wrote:These seem awfully cheap at the medium level given their really small vulnerability window. Is there a concern we end up with a very spammable and essentially throwaway level of citadels? They are destructible, so the smaller sizes should be relatively spammable. Also remember 600m ISK it the base hull price. And you thought the sov grind was hellacious in dominion. Think about 20 medium citadels in a system you need to clear out. Each having a different vulnerability timer set for maximum trolling. That means 20 initial reinforcement fights, 20 command node huntings, 20 second reinforcement fights, another 20 command node hunting parties....the implications on the grind here are pretty scarry. Maybe not for highsec, but sov definately will suffer from this type of issue. Then think about the next 5 systems next to it that have the same setup, and that they won't ever go offline because the hulls don't take fuel. There are rich players/alliances out there that will do this, because it has been a strategy employed before with towers to wear out the opponent without ever fighting. A hard cap doesn't make sense. But I think the above scenerio should at least be discussed before the sov grind gets sent into overdrive. You mean the above scenario where you made about 6 billion killing those structures off just the hulls, + any module drops on them, for maybe an extra billion. And they might not go offline, but they only defend themselves with a pilot actively doing so, otherwise they are pure targets in space. And if they had assets in those citadels (which they must to make them relevant) then they also have to pay the cost of recovering those assets.
So yea...... I don't think that scenario is very scary.
And for Wormhole space.... The question you want to be asking is this.
"CCP, Can I tether a Capital to a M Citadel even though it can't dock"
If the answer is yes, and Tethered ships can use station services like repair and refitting, you get 99% of the current ability of a large POS, as well as a bunch of abilities the large POS doesn't have. |

Nevyn Auscent
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Posted - 2015.10.26 23:01:53 -
[2] - Quote
Rek Seven wrote:It is 100% scalable! Why wouldn't you know what you're looking for?  If a scout wants to know if there is a hidden citadel, he/she simply has to launch probes. This deepens the gamplay for scanners and the potential of structures. This feature alone has nothing to do with balance. Balance comes in by ccp increasing fitting requirements/penalties for fitting strong modules. For me this comes under the "free intel" issue. If you want to gather basic intel then you can send a interceptor ahead of your fleet to check for systems with citadels but if you want more detailed intel, that would indicate the presence of a hidden citadel, you need to send a combat probe capable ships. That is balance and that is fun gameplay! Currently, POS'es are all at moons. Having a structure that can be located anywhere require probes to warp to it massively changes access to the Citadel, hence why you can warp to them direct. And honestly, they won't be spammed like you keep claiming, because they are worth attacking for profit from the loot drops, and don't take that much to hit. |

Nevyn Auscent
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Posted - 2015.10.26 23:29:49 -
[3] - Quote
Querns wrote: It's because we actually have relevant questions about small details that are easy and possible to answer. Most of the rest of the posting is complaining.
If it makes you feel any better, they didn't answer a few of mine.
Other people also have had relevant questions and do get nowhere near the Dev response time that goons have in this thread. So.... it's a fair complaint, even if your questions have all been pertinent. |

Nevyn Auscent
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Posted - 2015.10.26 23:54:53 -
[4] - Quote
Querns wrote: Timing is also important. Note that we were the first responders in the thread.
You also might look slightly past the "lol goonie" label and take a closer look at the individuals being responded to. Notice any patterns?
It's almost like the Goonswarm Economic Warfare Cabal has some experience in the realms of "interacting sanely with other human beings," "analyzing game features and finding the weak areas," and "having the reputation necessary to lend weight to our words."
Indeed, as individuals nearly every goon is actually a nice person. A few are outright trolls but that is true of every group. My problem with the goons is what happens as a collective once you are all together with regards to manipulating things.
Anyway, to get back on topic. Other pertinent questions that have been asked and apparently ignored. Tethering, we need more details, especially for the WH folk. L Citadel and Orca's, does it work and the Dev blog misspoke, or is there a missing detail. New question. Repulsor & Tractor. Available in high sec since they are just bumping thus legal? Or not for some reason. |

Nevyn Auscent
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Posted - 2015.10.27 00:33:47 -
[5] - Quote
Rena'Thras wrote: For the Large and XL, I guess it makes sense (considering they're basically the replacement for Outposts, which show up in the Overview), but unless I'm terribly mistaken, POSes don't show up in Overviews until you fly to the moon/grid they're on. So why should the Mediums show up from the time someone jumps into system?
Because Moons show up on your overview and can be warped to directly. So they are keeping that part of your gameplay intact, you can't hide a POS currently, it has to be at a moon. So you can't hide a Citadel. It's not 'perfect' mirroring of mechanics, but the alternatives are far worse for gameplay. |

Nevyn Auscent
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Posted - 2015.10.27 04:03:23 -
[6] - Quote
Sir SmashAlot wrote: Bring all the DPS you want, you are still committed for 30 minutes. For the tiny window of the medium and 20 in a system, it would take dedicated attacks over 3 weeks to clear out. Not counting more being spammed as they will be relatively cheap.
Except it won't. Because the vulnerability after first reinforce is not going to be a week to the next timer. CCP have already said they don't want that. So it will be about 3 days because you can hit multiple at once, since the DPS threshold is so low, you don't need 50 Dreads bashing eash Citadel. And they aren't that cheap and you are giving your opponent isk by spamming them.
So I really don't see it happening. |

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Posted - 2015.10.27 23:10:20 -
[7] - Quote
Circumstantial Evidence wrote:Balthizarr wrote:These are going to be MASSIVE floating stations, so not letting you walk around them one day... WIS has to be left for a future year and/or decade, when CCP has the funds they'd need to create detailed interior environments, with things to do inside, all without sacrificing ongoing development of the spaceship game. It probably needs to be a separate game, an expansion to Dust / Legion. EVE is spaceships. More it has a complete lack of compelling game play reasons to be done. Not a single thing people have suggested for it actually adds to gameplay, just pure fluff or in one or two cases pure griefing. |

Nevyn Auscent
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Posted - 2015.10.28 10:20:12 -
[8] - Quote
Siliya wrote:
agreed tho like I said ... this is a forced mechanic change with an unknown amount of time to adapt (we dont know how long PoS's will stay once citadels land)
I know we still have Months for all the rest of this information to come out but the sooner some Details are released... the sooner we can start preparing ....
tho in hindsight if I follow my own train of thought it becomes pretty obvious we wont be able to construct them inside holes
You've probably got something like two years before PoS's go, since PoS's will remain until after all the other structures are also implemented. And there are what, six classes of structures to be added? |

Nevyn Auscent
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Posted - 2015.10.28 11:16:22 -
[9] - Quote
Querns wrote: On the plus side, with blocks being forged from any type of racial ice, manufacturers of these blocks will drive demand for the "cheapest" tope flavors, increasing costs for all types of ice.
We can also hope they might get crazy and work out how to create variable input BPO's, at which point a whole bunch of other fun becomes possible as a result of that change. And yes you are right, having them made from each variety of ice actually drives demand better for ice than even quantities of all four. |

Nevyn Auscent
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Posted - 2015.10.28 11:17:54 -
[10] - Quote
CCP Ytterbium wrote: Double-checked, you won't be able to refit in combat. Also won't be able to change modules after shields are gone.
Can you confirm. Is the inability to refit in combat due to a weapons timer? In which case wait 60 seconds and you can refit. Or can citadels not refit any time the repair timer is running so as soon as someone takes the first shot at you? Which of these scenario's explains why Citadels can not refit in combat. |
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Nevyn Auscent
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Posted - 2015.10.28 22:47:36 -
[11] - Quote
Azahar Ortenegro wrote: Mobile Depot can only be used by the owner, has a maximum life time of 1 month, does not have any defensive capabilities, and has a mighty 3000 m3 of storage space. It does not compare with a Small or a Medium POS.
And Medium Citadels replace Large POSes, not Small or Medium POSes.
So use a M Citadel? Jeez, it's only a couple of hundred mil more, and you save massively on fuel costs if all you want it for is fitting and storage.
Incidentally, the above query about Fleet Hangers is actually really really important. Because it also affects if Deep Space Transports can deploy a M Citadel without cargo fitting. |

Nevyn Auscent
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Posted - 2015.10.28 22:57:33 -
[12] - Quote
Justa Hunni wrote:Complaining actually  I see some people saying that it was the "WH community" that demanded the removal of asset protection but actually what I've seen is when the plans were first made available, it was the whole "to recover you'll have to build another citadel in the same system to recover" that they were not in favour of. And of course, most of the WH people I've seen posting on this and otehr threads are not in favour of WH space being the only one where you will lose everything if your space castle goes boom. So not sure which part of the "WH community" to which you are referring. Now if they had offered a similar asset protection system as they did to everyone else, (i.e. your assets can be recovered at an NPC station for a price) instead of the ludicrious "you'll have to put up yet another citadel in the system where you lost the last one" maybe the WH community would have been more receptive. But then again, not like CCP is really supportive of small WH corps. The entire part that posted in the thread discussion on this in the Wormhole forum and asked for asset destruction in WH space. That will be the part of the WH community that wanted it. If you missed the thread, perhaps pay more attention to the community? |

Nevyn Auscent
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Posted - 2015.10.28 23:16:49 -
[13] - Quote
Michal Jita wrote: As a corp member unless i log in everyday I will not be able to evac my stuff once we get attacked. And belive me with new mechanics small corps WILL get attacked for exactly that reason.
Hi, lets pretend I am in your corp and we have an M Citadel Lets say the vulnerability is set to Midnight - 3am Friday. All I have to do is log in at some point on friday or saturday and check if it is under attack and I can evac all my belongings. Sunday-Thursday don't matter because the structure will be dead or safe by then.
So all you need is one log in for a given 48h period.
Additionally you have a corp office in your citadel, so it's up to you how much you care about risk of theft vs how much you care about risk of destruction. But if your corp only has 7 people, you can have a division per person, always use the office and the director can evac for everyone. So no risk of theft except by the director.
So..... Where exactly is your complaint? |

Nevyn Auscent
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Posted - 2015.10.29 10:22:06 -
[14] - Quote
Do remember 50% of build costs drop, and 50% of the fitted modules drop also based on what we have been told. So on an XL Citadel that could be 40 Billion in loot just from build costs and modules.
Is that not enough loot? |

Nevyn Auscent
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Posted - 2015.10.29 23:18:50 -
[15] - Quote
Balthizarr wrote: Oh n my question was put out to ask a dev (assuming they have time to reply) about possible future add-ons to citadels so if your not a dev and nothing more than a player like me who knows only what CCP tell us, keep your empty unimportant opinion to your self seeing as your not anyone that can affectively answer my question!!!
Because anything on EVE takes Dev time away from other features. So if you want WiS, work out some real compelling gameplay reasons for WiS in Citadels to actually be important. And if you don't want other peoples input, write it on a piece of paper next to your computer, don't post it in a public discussion thread. |

Nevyn Auscent
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Posted - 2015.10.31 05:11:11 -
[16] - Quote
Tipa Riot wrote: I mean, in a roaming gang or with camping you can get kills on stations today (for whatever reason*). This is no more with citadels, hence this is a not so small safety improvement... and I'm questioning if EvE needs more safety.
EDIT: * pings maybe one reason, but also the pilot too optimistic about his tank, or the insta-warpout not good enough, or warping at wrong range to station, etc.
1. Currently you can bump someone who is tethered. 2. Citadels will blap station campers who currently camp in total safety.
So firstly I disagree with you that it adds safety on the whole to EVE. And secondly I disagree that additional safety in the cases you have mentioned is a bad thing. Since the cases you have mentioned are not actually making use of good piloting skills but taking advantage of obtuse mechanics and lag. |

Nevyn Auscent
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Posted - 2015.11.01 10:36:13 -
[17] - Quote
Gabriel Karade wrote:So, I couldn't find an answer to my earlier question, but I dug this out from the other thread which looked like it had died a death and fallen off it's sticky...
This is of great concern, as, given you are removing Starbases (eventually) you are also removing one of the options for smaller groups (namely XL-SMA), who don't have a cat in hells chance of building an XL Citadel.
I see this as a massive oversight Ytterbium... Could you name who these 'smaller groups' are that have Titans and Super Carriers but can't afford an XL Citadel please? |

Nevyn Auscent
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Posted - 2015.11.01 11:06:53 -
[18] - Quote
Gabriel Karade wrote: Could you name who these 'smaller groups' are that have Titans and Super Carriers but can't afford an XL Citadel please?
In smaller groups it tends to be the individual pilots who have acquired them, not 'the group'.
For an XL citadel currently looking at what?... 70bn (base hull materials) + XX bn (BPC cost? noting its 700 bn for the BPO) + XX bn (Rigs)
You are kidding yourself if you think these will be anything other than toys for the largest groups. [/quote] So remind me how much Titans and Super Carriers cost. And why a single pilot who can barely afford a titan needs a Citadel to dock them in also? A single pilot is also not going to be leaving them in an XL-SMA, be consistent. They will continue to use them like current, Cloaks and logging off. |

Nevyn Auscent
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Posted - 2015.11.01 11:23:18 -
[19] - Quote
Gabriel Karade wrote:The original Sovereignty requirements were removed from XL_SMAs for good reason...to give smaller groups options, particularly those operating in low-sec (hence why anchoring in 0.3 space is allowed). I cannot believe there would be a driver to now remove that functionality. I could dig through loads more of these but as an example of them being used: https://zkillboard.com/kill/48423733/
Sure, Corps use them. Now prove that that was a single pilot, not a corp. Also please prove to me that the pilot who could afford a 100 Billion ship can not afford a 70 billion Citadel, especially since they could also afford to lose said 100 billion ship. So losing a 70 Billion citadel and paying shipping on the titan would also be similar cost to them.
I really think you are crying over nothing. |

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Posted - 2015.11.01 11:44:22 -
[20] - Quote
Gabriel Karade wrote:Stop being obtuse (I'm sorry but falling back on the 'crying' line proves you are just trolling...) they won't cost 70 Bn, they will cost multiples of 70 Bn when factoring in base hull, BPC and rig costs. That's not a problem for larger groups, but considering currently that functionality is provided by a 250m isk POS with an 800m isk structure, that is a massive 'deal' for smaller groups. They (XL-SMAs) were amended to provide functionality that is now being removed, apparently by omission rather than intent. I would like CCPs perspective on this, not that of some twit hiding behind an alt.  You mean those rigs and modules we already have prices for? That don't cost multiples of 70 Billion? Those rigs and modules right?
I'm not being obtuse, we have actual numbers for them, if you T2 every single rig and fit the most expensive stuff you can, it will still cost less than 140 Billion, and you don't need a single rig or service module to dock a Titan. And the functionality of a Citadel is vast amounts more than a XL SMA. And can be anchored anywhere also. That 250M Pos with 800m structure docked...1 Titan, at huge risk of corp theft. & Remind me what the long term fuel costs are, like oh, for a year, since you can't just take it down 2 seconds after docking the titan. That Citadel docks as many as you want, with no risk of corp theft unless you want to put them in the corp office.
Hell, you can dock in SOMEONE ELSES XL Citadel if they give you docking rights based on what we currently know. And the worst they can do to you is cause your assets to be relocated to the nearest NPC station. So this supposed 'small corp' (That can afford more expensive titans but not a Citadel) doesn't even need to buy a Citadel. They just need to share one with another group. Hey, reasons for groups to band together over a Citadel and share the costs, look at that emergent gameplay possibility which doesn't involve corp theft risk as a result.
Also I'm sorry a several year old character not in an NPC corp isn't enough for you :P But I really think you need to get over your ego and your whine here. |
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Nevyn Auscent
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Posted - 2015.11.01 11:59:35 -
[21] - Quote
Gabriel Karade wrote:Long term fuel cost are 6bn per year, so still nothing compared to the cost of having to setup a 70bn based hull + BPC + Rigs XL Citadel. Oh and the corp theft issue is trivial to resolve by the way...
Sorry, but if you are not an alt, you are not a stakeholder in this, so you really don't understand the issues... So a single Titan requires 7 billion a year to maintain in a POS. So... a Citadel is only the equivalent to 10 Titan's. For one year. Assuming none of the POS get destroyed and the titan killed while it's in storage.
Your own maths here says it's not an unreasonable cost. As soon as one titan gets killed in storage, the Citadel is the cheaper option. As soon as you have several titans, the Citadel is the long term cheaper option.
So yes, I think I have a pretty good handle on the issues involved, and you sure aren't making any case otherwise. And Titan owner or not, storage of Titans affects everyone in EVE. Trying to pretend like only Titan owners are affected is silly. |

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Posted - 2015.11.03 22:07:00 -
[22] - Quote
Iowa Banshee wrote:
So... Your suggestion is that I train one of my toons up to build & fly a freighter (because I'm guessing the previous occupants I bought the Roqual off for next to nothing won't want to come back to build me a Freighter)..... and I can't train the Rorqual pilot because if I do there will be no-one to sit in it when the Freighter is built. Now that I have 2 pilots sitting in ships they cannot get out of while I train up constructing L Citadels. Then I can build and launch a Large Citadel I cannot afford to pay for and don't have enough corp members to defend JUST to make up for not being able to hop out of a ship in relative safety of a shield once a week to run pi
Sure feels like I'm getting shafted....
If you can fly a Rorqual, you can get into a Freighter in like a week or two. Since ACS V is the main hard part to train for Freighters. You can use the Rorqual pilot for the Freighter since you only need to be in the freighter for 5 minutes to launch the L Citadel. Just get corp mates to sit there with the Rorqual locked in that window of opportunity, since you want protection for your freighter online anyway. The Freighter can dock in the M Citadel.
If you can't afford a L Citadel, then you shouldn't be in a Rorqual to begin with. If you don't have enough corp members to defend for 7 hours a week, you shouldn't be using Capitals. |

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Posted - 2015.11.03 23:38:54 -
[23] - Quote
Iowa Banshee wrote: I'm now at the sarcastic stage .....I see ... the problem is the Rorqual I own ... Not the tether ... Silly me.. I shall explode the Ship as soon as the POS becomes redundant.... I will suggest the same to others in WH space and maybe follow up with a suggestion about moving to Null
You do know your POS will stay existing till AFTER all the new structures come in right? This process is likely to take at least a year, more like two years.
Even I could make the isk solo in that time, and I'm terrible at making isk. |

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Posted - 2015.11.04 23:14:53 -
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Iowa Banshee wrote:
Rorqual/Carrier - It does not matter I am trying to highlight an aspect of gameplay these Citadels are supposed to replace but fail at - namely the protection afforded by an active force-field bubble.
As it stands if you leave a pilotless Ship at an unmanned POS with an active force-field it has a high degree of safety. Leaving an unpiloted ship at an unmanned Citadel is the same as parking it in space - In fact it's worse because at least you have to scan it down if it is floating in space.
Not if you dock it it isn't Your complaint is that in a tiny edge case you will have to go to a little more bother to get a Citadel that you can dock at, over the span of 1-2 years to get that little more bother solved. They are not removing POS the second Citadels come into the game. And if you can't get a freighter into the WH, you built the Capitals inside the hole to begin with, so deal with it to keep the advantage over anyone entering your hole without capitals. |

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Posted - 2015.11.30 22:28:20 -
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X Mayce wrote: I try again
If there is no station within 5ly you can use and you insist on only jumping via jump drive, and having the pilots able to dock rather than just tether, and only doing a single jump. Then yes that is how it will work.
Of course you could travel via gates. You could tether at a medium then log off in space. You could simply log off in space. You could wait out the fatigue timer at a safe or logged off then jump again.
There are many ways around it. |
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